7/6/2023 0 Comments Stonehearth multiplayer laggy![]() Originally posted by YetiChow:I don't get lag when I play, and I'm not playing on a supercomputer. It's just going to follow whatever instructions it has - and it's not going to question whether they're good instructions. You're the designer and the supervisor, not the computer and if you don't do those jobs then the computer isn't going to cover any gaps. If it's coming to a crashing, grinding halt then that's probably on you, failing to manage the situation in your game world, and leaving the computer (which has to figure everything out the hard way, and can't use things like intuition or learned patterns the way we can) to do all the work when its job is supposed to be to keep the sim running. It runs an extremely consistent simulation which is intentionally designed to be easy to observe and learn from. even on a supercomputer, Stonehearth will eventually lag out if you just throw endless jobs at it to figure out on its own. Then, you can either adjust what you're doing in the game to reduce that workload, or adjust your computer to better support the kind of games you want to play, or both. All you have to do is get over this idea that "the game is badly made", accept the fact that computers are not magic and will not automatically be good at the things you want them to be good at unless you purposefully build them to be, and go do some basic digging to figure out where the game is running into performance bottle-necks on your computer. It's possible hell it's easy to get there. ![]() I'm not leaving half the game out either - I build complicated buildings, have lots of items and 30 hearthlings, with lots of lights and graphics at default or higher. I don't get lag when I play, and I'm not playing on a supercomputer. making sure you have storage for resources near where they're needed so that the game can easily figure out where to get the resources from rather than having to scan a huge area to find enough logs or whatever laying on the ground to get the thing made Regularly saving, quitting, and re-starting will sort that out easily.īefore you go blaming the game, take a look at the literally hundreds of times this has been explained - the game will follow YOUR instructions, and when you don't give clear instructions or create obvious "best options" for the game to choose*, it creates a huge amount of extra work for the game which causes a bottle-neck in processing and thus creates the lag. Yeah, after 3 hours or so I have built-up "junk" information that slows the game down too but that's actually true for every single simulation-heavy game I play. It's optimised incredibly well for a game that's forced to run on hardware that's trying to be the opposite of what it needs.īy contrast, if you run the game on a system which is intentionally designed to run simulation-heavy games with minimal overhead and minimal wasted processing power. Now I know your bar is purple which would point at a different issue in your case but this really work wonders for us, might be worth it giving a try.The game is not "optimised poorly" - it's performing about 20x the computation workload of most of the games that modern PC architecture is designed to support. Nowadays with good anti-lag agreements between us we can easily have two separate villages with 30 hearthlings each on the same map prospering with no lag spikes." We sell overstock for cash all the time as money doesn't lag the game, we never keep too much of anything, in our first two games my wife would chop a huge forest and fill two max size stockpiles with logs right on day one, the game then would start lagging already by the end of the first week. "From my experience (and all my hours in the game are in multiplayer with my wife) the biggest issue is number of itens in the world, never stock too much stuff, keep your stacks low, no more than 20 of anything (stone, wooden logs, ore, stew, etc) unless you are building a large project or many small ones at the same time at that moment, but then you better spend it quickly. ![]() Here's my opinion quoted from a post of mine on steam: ![]()
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